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Year 10 - Art and design

Using a graphic design sketchbook in experimental ways

Graphic Communications

Unit Summary

This unit introduces pupils to developing their own voice. They will learn about key components in shaping their artistic voice, including research, reflection and refining ideas. The unit takes them on a journey of discovery leading to planning a final piece.

Lesson Summary

You will learn to use a sketchbook as a space for playful and expressive experimentation.

Key Notes

  • Both artists and graphic designers use sketchbooks for creative exploration.
  • Graphic design is often based on themes and concepts rather than just aesthetics.
  • Experimental media play is a process where graphic designers push beyond their usual media or conventional tools.

Vocabulary To Learn

  • theme: the specific subject or content that the artwork focuses on
  • experimental: the process of exploring new and unconventional tools, materials, and techniques
  • exploration: the process of experimenting with different ideas, styles, and techniques to discover new creative possibilities

Common Mistakes To Avoid

  • Only artists use skectchbooks.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Both artists and graphic designers use sketchbooks for creative exploration. Graphic design is often based on themes and concepts rather than just aesthetics.

2. What does this key word mean in this lesson? 'theme'

the specific subject or content that the artwork focuses on.

3. Correct this common mistake.

Mistake: Only artists use skectchbooks. Correction: Both artists and graphic designers use sketchbooks for creative exploration. The way they use them may differ in purpose, content, and process.

More Lessons In This Unit

Browse all guides in the Year 10 Art and design guide library.