Year 7 - Computing
Sequence
Using fundamental programming constructs in a block-based language
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 7 - Computing
Using fundamental programming constructs in a block-based language
In this unit pupils will build their confidence and knowledge of the key programming constructs (sequence, iteration, selection and variables). Learners will use Scratch to explore the key programming constructs firstly through editing pre-existing code and then by developing their own programs.
You will learn to use subroutines to execute sequences of commands.
Computers only follow the commands they are given, so these need to be precise and accurate. Commands can be joined together to create sequences in Scratch to achieve a desired outcome.
to run or carry out the commands in a program. Add one real device or system example to prove understanding.
Mistake: A sprite in Scratch can only have one sequence of code blocks. Correction: Sequences of code can be separated into subroutines and these subroutines can be called multiple times.
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