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Year 8 - Computing

Vector markup

Developing vector graphics

Unit Summary

In this unit pupils will design graphics using vector graphic editing software. They will apply their skills by creating an illustration, a logo, and icons. Pupils will recognise that objects and be grouped and combined to create new elements and that vector drawings are made up of paths.

Lesson Summary

You will learn to investigate the markup of a vector graphic and change an object by modifying its markup.

Key Notes

  • SVG stands for scalable vector graphic, where images are stored as code, not pixels.
  • Each shape in your image is written in code with details like size, colour and position.
  • Small changes to numbers or tags in the markup can move shapes or change how they look.

Vocabulary To Learn

  • markup: code that holds details like the size, colour and position of vector graphics
  • scalable: the ability to change the scale or the size of an object
  • scalable vector graphic (SVG): a graphic that allows you to change the scale or size

Common Mistakes To Avoid

  • SVG files are made of pictures, not code.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

SVG stands for scalable vector graphic, where images are stored as code, not pixels. Each shape in your image is written in code with details like size, colour and position.

2. Define this computing term and give one practical example. 'markup'

code that holds details like the size, colour and position of vector graphics. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: SVG files are made of pictures, not code. Correction: SVG images are stored as text-based code. Each shape is written with instructions that describe its appearance, such as its size, colour and position on the canvas.

More Lessons In This Unit

Browse all guides in the Year 8 Computing guide library.