Year 8 - Computing
Vector markup
Developing vector graphics
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 8 - Computing
Developing vector graphics
In this unit pupils will design graphics using vector graphic editing software. They will apply their skills by creating an illustration, a logo, and icons. Pupils will recognise that objects and be grouped and combined to create new elements and that vector drawings are made up of paths.
You will learn to investigate the markup of a vector graphic and change an object by modifying its markup.
SVG stands for scalable vector graphic, where images are stored as code, not pixels. Each shape in your image is written in code with details like size, colour and position.
code that holds details like the size, colour and position of vector graphics. Add one real device or system example to prove understanding.
Mistake: SVG files are made of pictures, not code. Correction: SVG images are stored as text-based code. Each shape is written with instructions that describe its appearance, such as its size, colour and position on the canvas.
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