Year 10 - Computing
Programming project: iteration II
Programming: iteration
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 10 - Computing
Programming: iteration
In this unit pupils discover how iteration is used to replicate parts of a program. They will analyse the difference between count and condition controlled iteration and how trace tables can be used to trace through loops. They will explore data validation techniques and robust program design.
You will learn to develop a program and apply testing techniques to ensure that it works correctly.
Completing an implementation ensures that all intended functionality is present. Testing checks that code behaves correctly and meets requirements.
a document that sets out the tests that will be carried out during testing. Add one real device or system example to prove understanding.
Mistake: I finished the code and it runs, so I don't need to test it. Correction: Just because a program runs doesn't mean it works correctly in all situations. Testing helps find hidden errors, especially with unusual or unexpected inputs that you might not think of.
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