Year 10 - Computing
Randomisation
Programming: iteration
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 10 - Computing
Programming: iteration
In this unit pupils discover how iteration is used to replicate parts of a program. They will analyse the difference between count and condition controlled iteration and how trace tables can be used to trace through loops. They will explore data validation techniques and robust program design.
You will learn to import the random module into your code to produce random numbers.
Be able to locate information using the language documentation. Import modules into your code.
a file with pre-made code you can use in your own programs. Add one real device or system example to prove understanding.
Mistake: You have to write the full code for random number generation yourself. Correction: Python's standard library includes the random module, which already has functions like randint() to generate random numbers. You just need to import it.
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