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Year 10 - Design and technology

Evaluate with user feedback: polymers and timbers

Polymers and timbers

Unit Summary

Pupils learn about biomimicry and innovation. They will learn how to use sources of inspiration to create a range of ideas for a product encouraging children to grow vegetables. The pupils will develop ideas and manufacture a prototype. Variation allows for different material outcomes.

Lesson Summary

You will learn to gather user feedback to evaluate your manufactured prototype.

Key Notes

  • Designers gather user feedback to iterate prototypes.
  • Designers analyse the user feedback to iterate prototypes.

Vocabulary To Learn

  • iterate: process of refining and improving a design
  • evaluation: checking how good something is and how to make it better
  • analysis: examining something in detail

Common Mistakes To Avoid

  • Once a final product is complete no further iterations or improvements are needed.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Designers gather user feedback to iterate prototypes. Designers analyse the user feedback to iterate prototypes.

2. What does this key word mean in this lesson? 'iterate'

process of refining and improving a design.

3. Correct this common mistake.

Mistake: Once a final product is complete no further iterations or improvements are needed. Correction: Designers constantly seek to improve and develop their designs and products. No product is ever perfect.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.