Year 10 - Physical education
Diamond cricket
Striking and fielding games: teaching others to play creative cricket games
Study Hub
This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 10 - Physical education
Striking and fielding games: teaching others to play creative cricket games
This unit will develop pupils' ability to teach each other and to play a variety of creative cricket games independently. Pupils will draw on their leadership skills to train, compete and perform.
You will learn to play as part of a team to combine cricket skills.
Move: always running anti-clockwise between the four wickets avoids confusion and collisions. Think: stakes are high to avoid mistakes as the whole team is out whenever a team accumulates three outs.
to carefully plan how to achieve success by making decisions and organising actions.
Mistake: Communication after the ball is hit can be inconsistent in cricket. Having four players to coordinate means the need to communicate clearly about how many runs to make is even more important. Correction: Allow pupils time to strategise about how they will communicate after the ball is hit. For example, they may nominate a captain to make all calls or decide that the batter who hit the ball makes the call.
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