Year 11 - Computing
Introduction to physical computing
Using physical computing to create a robot buggy
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 11 - Computing
Using physical computing to create a robot buggy
This unit introduces pupils to physical computing by building a robotic buggy. They will use a Raspberry Pi Pico microcontroller to explore inputs and outputs, and utilise a range of hardware components, including motors, reflective optical sensors, LEDs, and an ultrasonic sensor.
You will learn to describe physical computing and create a working circuit.
Physical computing involves creating systems that interact with the real world using software and hardware. Microcontrollers are small programmable devices that can control electrical components like LEDs by running simple code.
using code and electronic components to interact with the physical world. Add one real device or system example to prove understanding.
Mistake: Physical computing is just about programming robots. Correction: Physical computing is much broader than just robotics. It includes any system where a computer interacts with the physical world through sensors and actuators, for example wearable devices, environmental sensors and smart home devices.
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