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Year 11 - Computing

Presenting a physical computing project

Using physical computing to create a robot buggy

Unit Summary

This unit introduces pupils to physical computing by building a robotic buggy. They will use a Raspberry Pi Pico microcontroller to explore inputs and outputs, and utilise a range of hardware components, including motors, reflective optical sensors, LEDs, and an ultrasonic sensor.

Lesson Summary

You will learn to plan and present a physical computing project.

Key Notes

  • A project presentation should communicate the project's purpose and intended functionality clearly.
  • Project presentations should present technical details in a way that is easy for the audience to understand.
  • Presentations should communicate ideas clearly using simple language and clear supporting visuals.

Vocabulary To Learn

  • presentation: a structured delivery of information, ideas or arguments to an audience
  • visual aids: things such as pictures, diagrams, charts and videos used to give information to an audience
  • jargon: specialised language used by a specific group, often not easily understood by people outside that group
  • technical: information relating to a subject, often requiring special knowledge or expertise

Common Mistakes To Avoid

  • Technical jargon impresses the audience and makes the presentation better.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

A project presentation should communicate the project's purpose and intended functionality clearly. Project presentations should present technical details in a way that is easy for the audience to understand.

2. Define this computing term and give one practical example. 'presentation'

a structured delivery of information, ideas or arguments to an audience. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Technical jargon impresses the audience and makes the presentation better. Correction: Presentations should be clear and accessible, using simple language and examples that everyone can understand.

More Lessons In This Unit

Browse all guides in the Year 11 Computing guide library.