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Year 3 - Art and design

Design a monster

Monsters: sculpture and digital design

Unit Summary

This design and make unit has links with the creative industries. Pupils will identify and study monsters in film and paintings, before realising their own imaginative concepts into models and animation.

Lesson Summary

You will learn to design a monster by drawing and using different shapes.

Key Notes

  • Identifying the shapes in different monster drawings helps us recreate them.
  • Arranging and combining shapes in different ways can create unique monsters.
  • Sketching using light lines helps mistakes to be corrected easily.
  • Line and texture can be used to add details to make drawings more interesting.

Vocabulary To Learn

  • shape: a two-dimensional area with a defined boundary, like a circle, square, or triangle
  • combine: to bring together different elements to form a whole
  • detail: a small part of something that adds to its overall appearance
  • feature: something that makes it special or different
  • texture: how something feels when it is touched

Common Mistakes To Avoid

  • Pupils may think the shapes they use need to be perfect or uniform when sketching.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Identifying the shapes in different monster drawings helps us recreate them. Arranging and combining shapes in different ways can create unique monsters.

2. What does this key word mean in this lesson? 'shape'

a two-dimensional area with a defined boundary, like a circle, square, or triangle.

3. Correct this common mistake.

Mistake: Pupils may think the shapes they use need to be perfect or uniform when sketching. Correction: Remind children of the difference between organic and geometric shapes. Organic shapes do not need to be uniform or perfect.

More Lessons In This Unit

Browse all guides in the Year 3 Art and design guide library.