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Year 5 - Computing

Conditions in selection statements

Using selection in programming to develop a quiz

Unit Summary

In this unit pupils will discover how to write programs that ask questions and use selection to control the outcomes based on the answers given. They will design a quiz in response to a given task and implement it as a program. They will then evaluate their programs against given criteria.

Lesson Summary

You will learn to explain how selection is used in computer programs.

Key Notes

  • Conditions are events that can only be evaluated as True/False or yes/no.
  • A condition being met can be used to start an action.
  • Conditions are used in selection.

Vocabulary To Learn

  • condition: a statement that can be either True or False
  • selection: part of a program where, if a condition is met, then a set of commands is run

Common Mistakes To Avoid

  • A condition only needs to be checked once.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Conditions are events that can only be evaluated as True/False or yes/no. A condition being met can be used to start an action.

2. Define this computing term and give one practical example. 'condition'

a statement that can be either True or False. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: A condition only needs to be checked once. Correction: Conditions need to be constantly checked to make sure the program reacts when the rule is met.

More Lessons In This Unit

Browse all guides in the Year 5 Computing guide library.