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Year 11 - Design and technology

Design opportunities

Iterative Design Principles

Unit Summary

In this unit pupils will reflect and build upon designing and making principles to which they have been introduced previously. this will be assessed in the Non-Examined Assessment

Lesson Summary

You will learn to identify a broad range of design opportunities when investigating a context.

Key Notes

  • Contexts can be investigated using keywords, mind maps or user journeys.
  • Context keywords can be further explored to give a personal perspective.
  • Context investigations can identify a range of design opportunities or problems to solve.

Vocabulary To Learn

  • context: the situation within which something exists or happens
  • design opportunity: a gap, or a need where a new or improved product would be beneficial
  • iterative: refining and improving
  • design fixation: consider only one possible solution

Common Mistakes To Avoid

  • Pupils often think they need to know what they are designing and making straight away.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Contexts can be investigated using keywords, mind maps or user journeys. Context keywords can be further explored to give a personal perspective.

2. What does this key word mean in this lesson? 'context'

the situation within which something exists or happens.

3. Correct this common mistake.

Mistake: Pupils often think they need to know what they are designing and making straight away. Correction: Pupils need to explore the context fully first to identify lots of possible design problems to solve before narrowing it down.

More Lessons In This Unit

Browse all guides in the Year 11 Design and technology guide library.