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Year 11 - Design and technology

Iteration

Iterative Design Principles

Unit Summary

In this unit pupils will reflect and build upon designing and making principles to which they have been introduced previously. this will be assessed in the Non-Examined Assessment

Lesson Summary

You will learn to use a variety of methods to develop your designs during your iterative journey.

Key Notes

  • Feedback and evaluation can be used to inform iterations.
  • Design requirements need to be considered when iterating ideas/designs.
  • Design decisions are recorded throughout the iterative journey.
  • A range of strategies can be used to develop ideas.

Vocabulary To Learn

  • iterative: refining and improving
  • design requirements: something which is needed or wanted to make a product successful
  • design decisions: a deliberate choice to meet a requirement or solve a problem

Common Mistakes To Avoid

  • Pupils often already know what they want to design and feel that their first prototype is the final solution that doesn't need further development.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Feedback and evaluation can be used to inform iterations. Design requirements need to be considered when iterating ideas/designs.

2. What does this key word mean in this lesson? 'iterative'

refining and improving.

3. Correct this common mistake.

Mistake: Pupils often already know what they want to design and feel that their first prototype is the final solution that doesn't need further development. Correction: The iterative journey transforms an idea into a successful product. Pupils should carefully explore, experiment, test, and develop ideas while keeping design requirements central to the process.

More Lessons In This Unit

Browse all guides in the Year 11 Design and technology guide library.