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Year 11 - Design and technology

Innovation

Iterative Design Principles

Unit Summary

In this unit pupils will reflect and build upon designing and making principles to which they have been introduced previously. this will be assessed in the Non-Examined Assessment

Lesson Summary

You will learn to use a range of strategies to create design ideas which avoid design fixation.

Key Notes

  • A wide range of design strategies can be used to avoid design fixation.
  • Design decisions are made throughout the iterative journey.

Vocabulary To Learn

  • design strategy: a method of generating ideas
  • iterative: refining and improving
  • design requirements: something which is needed or wanted to make a product successful
  • design decisions: a deliberate choice to meet a requirement or solve a problem
  • design fixation: consider only one possible solution

Common Mistakes To Avoid

  • Three design ideas are enough to avoid design fixation.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

A wide range of design strategies can be used to avoid design fixation. Design decisions are made throughout the iterative journey.

2. What does this key word mean in this lesson? 'design strategy'

a method of generating ideas.

3. Correct this common mistake.

Mistake: Three design ideas are enough to avoid design fixation. Correction: There are many ways to generate design ideas that avoid design fixation and produce a range of successful ideas that pupils can develop on their iterative journey.

More Lessons In This Unit

Browse all guides in the Year 11 Design and technology guide library.