Year 4 - Computing
Create an algorithm for a text-based program
Repetition in programs
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Year 4 - Computing
Repetition in programs
In this unit pupils will create text-based programs which use repetition. They will plan, modify, and test commands to create shapes and patterns. They will explore the different types of loops that can be used to repeat commands in a program.
You will learn to create a program in a text-based language.
An algorithm can be used to guide the design of a program. Algorithms are written to plan a program's outcome.
finding and fixing errors in a program. Add one real device or system example to prove understanding.
Mistake: If the program runs, it must be correct. Correction: Explain that a program can run but still be wrong if it doesn't match the intended outcome. Debugging ensures accuracy.
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