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Year 5 - Computing

Controlling with conditions

Exploring selection in physical computing

Unit Summary

In this unit pupils will use physical computing to explore the concept of selection. Pupils will use conditions to control the flow of a program. They will make use of their knowledge of repetition when introduced to the concept of selection and write programs that utilise this concept.

Lesson Summary

You will learn to write a program which contains a conditional loop.

Key Notes

  • Conditions are either True or False.
  • A conditional loop repeats a chunk of code until a condition is met.
  • Microcontrollers can be programmed to respond to inputs.

Vocabulary To Learn

  • condition: a statement that can be either True or False
  • conditional loop: a chunk of code that repeatedly runs a section of the program until a condition is met

Common Mistakes To Avoid

  • A condition can have multiple possible answers.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Conditions are either True or False. A conditional loop repeats a chunk of code until a condition is met.

2. Define this computing term and give one practical example. 'condition'

a statement that can be either True or False. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: A condition can have multiple possible answers. Correction: A condition must always be either True or False in a program.

More Lessons In This Unit

Browse all guides in the Year 5 Computing guide library.