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Year 5 - Computing

Using selection to control the flow of a program

Exploring selection in physical computing

Unit Summary

In this unit pupils will use physical computing to explore the concept of selection. Pupils will use conditions to control the flow of a program. They will make use of their knowledge of repetition when introduced to the concept of selection and write programs that utilise this concept.

Lesson Summary

You will learn to use a loop to repeatedly check whether a condition has been met.

Key Notes

  • Coding projects can have conditions and actions.
  • A condition being met can be used to start an action.
  • Selection can be used to control the flow of a program.

Vocabulary To Learn

  • condition: a statement that can be either True or False
  • selection: part of a program where if a condition is met, then a set of commands is run

Common Mistakes To Avoid

  • If… then… statements can be checked once in a program.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Coding projects can have conditions and actions. A condition being met can be used to start an action.

2. Define this computing term and give one practical example. 'condition'

a statement that can be either True or False. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: If… then… statements can be checked once in a program. Correction: An if... then... statement can be made to repeatedly check a condition by using a forever loop.

More Lessons In This Unit

Browse all guides in the Year 5 Computing guide library.