Year 5 - Computing
Design physical projects that include selection
Exploring selection in physical computing
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 5 - Computing
Exploring selection in physical computing
In this unit pupils will use physical computing to explore the concept of selection. Pupils will use conditions to control the flow of a program. They will make use of their knowledge of repetition when introduced to the concept of selection and write programs that utilise this concept.
You will learn to design a physical project that includes selection.
Conditions and actions can be seen in real-life examples. A detailed drawing can be a helpful part of a plan.
part of a program where one or more commands are run multiple times in a loop. Add one real device or system example to prove understanding.
Mistake: Selection is only used for turning things on and off. Correction: Selection can be used for different actions, such as changing speed, colour, or sound.
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