Year 6 - Computing
Design a game that uses variables
Using variables in programming to develop a game
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 6 - Computing
Using variables in programming to develop a game
This unit explores the concept of variables in programming through the development of games. Pupils will investigate what variables are and relate them to real-world examples of values that can be set and changed. Then they use variables to create a simulation of a scoreboard.
You will learn to design a project that builds on a given example.
You can choose or create you own artwork for a project. You can create an algorithm which describes your project.
a plan that shows how a program should work. Add one real device or system example to prove understanding.
Mistake: I want to start coding my game right away! Why do I need to draw pictures and write descriptions first? Correction: By designing first, you're planning out exactly what you want your game to do and how it will work before you write any code.
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