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Year 6 - Computing

Design a game that uses variables

Using variables in programming to develop a game

Unit Summary

This unit explores the concept of variables in programming through the development of games. Pupils will investigate what variables are and relate them to real-world examples of values that can be set and changed. Then they use variables to create a simulation of a scoreboard.

Lesson Summary

You will learn to design a project that builds on a given example.

Key Notes

  • You can choose or create you own artwork for a project.
  • You can create an algorithm which describes your project.
  • You should be able to explain your design choices.

Vocabulary To Learn

  • design: a plan that shows how a program should work
  • algorithm: a precise set of ordered steps which can be followed by a human or a computer to do a task

Common Mistakes To Avoid

  • I want to start coding my game right away! Why do I need to draw pictures and write descriptions first?

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

You can choose or create you own artwork for a project. You can create an algorithm which describes your project.

2. Define this computing term and give one practical example. 'design'

a plan that shows how a program should work. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: I want to start coding my game right away! Why do I need to draw pictures and write descriptions first? Correction: By designing first, you're planning out exactly what you want your game to do and how it will work before you write any code.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.