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Year 6 - Computing

Improving and sharing

Using variables in programming to develop a game

Unit Summary

This unit explores the concept of variables in programming through the development of games. Pupils will investigate what variables are and relate them to real-world examples of values that can be set and changed. Then they use variables to create a simulation of a scoreboard.

Lesson Summary

You will learn to evaluate and improve your coding project.

Key Notes

  • Ways to improve a game can be identified.
  • Variables can be used to extend the functionality of a game.
  • Games can be shared with others.

Vocabulary To Learn

  • improve: to make changes that make your project better based on feedback or reflection
  • evaluate: to reflect on what has gone well and what you could improve in a project

Common Mistakes To Avoid

  • I've finished my game — there's nothing else to do.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Ways to improve a game can be identified. Variables can be used to extend the functionality of a game.

2. Define this computing term and give one practical example. 'improve'

to make changes that make your project better based on feedback or reflection. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: I've finished my game — there's nothing else to do. Correction: A part of being a good programmer is knowing how to evaluate and improve your projects. Think about how your game could be even better.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.