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Year 7 - Computing

Developing a physical computing project

Physical computing using the micro:bit

Unit Summary

In this unit, pupils will plan, develop, and evaluate a physical computing project. They will break down the project into smaller, easier-to-solve tasks. They will put these plans into action to create a working prototype that they use to evaluate their successes and identify future improvements.

Lesson Summary

You will learn to build and improve a physical computing project based on your plan and feedback.

Key Notes

  • Build a physical computing device based on a design plan.
  • Improve a project by incorporating feedback and making changes.

Vocabulary To Learn

  • audience: the intended users of the physical computing project
  • prototype: an early model of a program or digital system

Common Mistakes To Avoid

  • Building a physical computing project is just about putting the parts together. The code is not that important.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Build a physical computing device based on a design plan. Improve a project by incorporating feedback and making changes.

2. Define this computing term and give one practical example. 'audience'

the intended users of the physical computing project. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Building a physical computing project is just about putting the parts together. The code is not that important. Correction: The code tells the hardware what to do and how to interact with the world, without the code it wouldn't move or do anything interesting!

More Lessons In This Unit

Browse all guides in the Year 7 Computing guide library.