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Year 7 - Computing

Reflecting on a physical computing project

Physical computing using the micro:bit

Unit Summary

In this unit, pupils will plan, develop, and evaluate a physical computing project. They will break down the project into smaller, easier-to-solve tasks. They will put these plans into action to create a working prototype that they use to evaluate their successes and identify future improvements.

Lesson Summary

You will learn to complete and reflect on your successful physical computing project and explore other devices.

Key Notes

  • A guide is often produced alongside a physical computing project to document how the project was created.
  • Different physical computing devices have different features and capabilities.
  • Choosing the correct device for a project depends on the requirements of the project.

Vocabulary To Learn

  • prototype: an early model of a program or digital system
  • device: a physical machine that can perform computations and process information electronically

Common Mistakes To Avoid

  • There is no point in doing an evaluation once a project is finished as you are not going to go back and make any more changes.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

A guide is often produced alongside a physical computing project to document how the project was created. Different physical computing devices have different features and capabilities.

2. Define this computing term and give one practical example. 'prototype'

an early model of a program or digital system. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: There is no point in doing an evaluation once a project is finished as you are not going to go back and make any more changes. Correction: Evaluations help learning by understanding your creative process and finding ways to improve. This often informs projects that you do in the future.

More Lessons In This Unit

Browse all guides in the Year 7 Computing guide library.