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Year 8 - Computing

App development project part 2

Mobile app development

Unit Summary

This unit takes pupils from designer to developer in order to create their own mobile app. Using App Lab from code.org, learners will familiarise themselves with the coding environment and have an opportunity to build on the programming concepts they used in previous units to undertake a project.

Lesson Summary

You will learn to make an app with multiple screens and test that it meets user requirements.

Key Notes

  • Adding interactivity to an app requires instructions to be added to elements.
  • Testing and debugging your code is a key part of any project.
  • An app should match the project's goals and user needs.

Vocabulary To Learn

  • testing: to check if something works correctly and as expected
  • debugging: the process of finding and fixing errors in code to ensure it works correctly
  • rubric: a guide that outlines criteria and levels of achievement to evaluate work fairly and consistently

Common Mistakes To Avoid

  • Once the app runs it is finished.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Adding interactivity to an app requires instructions to be added to elements. Testing and debugging your code is a key part of any project.

2. Define this computing term and give one practical example. 'testing'

to check if something works correctly and as expected. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Once the app runs it is finished. Correction: Testing, debugging, and improving based on feedback are essential steps before finishing work on an app.

More Lessons In This Unit

Browse all guides in the Year 8 Computing guide library.