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Year 8 - Computing

User inputs and variables

Mobile app development

Unit Summary

This unit takes pupils from designer to developer in order to create their own mobile app. Using App Lab from code.org, learners will familiarise themselves with the coding environment and have an opportunity to build on the programming concepts they used in previous units to undertake a project.

Lesson Summary

You will learn to use variables and user input to create interactivity in an app.

Key Notes

  • Variables are used to store data.
  • User input can be collected from elements.
  • Stored values can be reused and combined to create dynamic outputs.

Vocabulary To Learn

  • variable: a named piece of data stored in a computer's memory which can be accessed and changed by a computer program
  • input: data that is sent to a program to be processed
  • data type: defines the kind of data a computer can store and the actions you can perform on it

Common Mistakes To Avoid

  • Variables always store numbers.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Variables are used to store data. User input can be collected from elements.

2. Define this computing term and give one practical example. 'variable'

a named piece of data stored in a computer's memory which can be accessed and changed by a computer program. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Variables always store numbers. Correction: Variables can store different types of data, including text (strings), numbers or Boolean values.

More Lessons In This Unit

Browse all guides in the Year 8 Computing guide library.