Year 8 - Design and technology
Empathy
Ergonomic design: accessible controllers
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Year 8 - Design and technology
Ergonomic design: accessible controllers
Pupils will gather and analyse ergonomic and anthropometric data to inform the design of a game controller. Pupils will be introduced to polymer properties and processes. They will develop and apply foam and complex card modelling techniques to manufacture their product.
You will learn to use empathy to design inclusive products.
Empathy means understanding and feeling what users experience, allowing designers to create more accessible products. Simulating impairments helps designers create inclusive solutions by experiencing these difficulties firsthand.
the ability to understand and share the feelings, thoughts, or experiences of another person.
Mistake: Designers can create successful products based on their preferences and abilities. Correction: To have empathy for someone helps designers create better products because they understand users' needs, challenges, and feelings, leading to more useful and user-friendly designs.
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