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Year 8 - Design and technology

Foam modelling techniques

Ergonomic design: accessible controllers

Unit Summary

Pupils will gather and analyse ergonomic and anthropometric data to inform the design of a game controller. Pupils will be introduced to polymer properties and processes. They will develop and apply foam and complex card modelling techniques to manufacture their product.

Lesson Summary

You will learn to use foam modelling to develop ideas.

Key Notes

  • Foam is an effective modelling material for ergonomic testing.
  • Hands-on modelling refines design concepts before final production.
  • Iterative testing improves design functionality and user experience.

Vocabulary To Learn

  • prototype: a simple, low-cost model made to check size, shape, and function
  • styrofoam: a lightweight foam often used in modelling
  • iterate: process of refining and improving a design

Common Mistakes To Avoid

  • Models are the final design.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Foam is an effective modelling material for ergonomic testing. Hands-on modelling refines design concepts before final production.

2. What does this key word mean in this lesson? 'prototype'

a simple, low-cost model made to check size, shape, and function.

3. Correct this common mistake.

Mistake: Models are the final design. Correction: Iterative design uses prototypes to model and test ideas, gather feedback and improve.

More Lessons In This Unit

Browse all guides in the Year 8 Design and technology guide library.