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Year 8 - Design and technology

Ergonomics

Ergonomic design: accessible controllers

Unit Summary

Pupils will gather and analyse ergonomic and anthropometric data to inform the design of a game controller. Pupils will be introduced to polymer properties and processes. They will develop and apply foam and complex card modelling techniques to manufacture their product.

Lesson Summary

You will learn to define ergonomics and explain how they impact user experience.

Key Notes

  • Ergonomics is the relationship between the product and the user.
  • Ergonomic design enhances comfort and usability.
  • Evaluating existing designs helps identify areas for improvement.

Vocabulary To Learn

  • ergonomics: the interaction between people and the products they use
  • comfort: how a product fits well with the user's body, reducing strain or discomfort
  • existing products: products that have already been created and used

Common Mistakes To Avoid

  • Ergonomics is just about the size of a product.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Ergonomics is the relationship between the product and the user. Ergonomic design enhances comfort and usability.

2. What does this key word mean in this lesson? 'ergonomics'

the interaction between people and the products they use.

3. Correct this common mistake.

Mistake: Ergonomics is just about the size of a product. Correction: Ergonomics is the relationship between the user and the product, including its size, how well it fits and interacts with the body, and how easy and comfortable it is to use.

More Lessons In This Unit

Browse all guides in the Year 8 Design and technology guide library.