Skip to content

Study Hub

Study Guides

This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.

Year 10 - Design and technology

Identify environmental impact

Papers and boards

Unit Summary

Pupils learn about biomimicry and innovation. They will learn how to use sources of inspiration to create a range of ideas for a product encouraging children to grow vegetables. The pupils will develop ideas and manufacture a prototype. Variation allows for different material outcomes.

Lesson Summary

You will learn to investigate a context, identify design opportunities and assess the environmental impact.

Key Notes

  • Designers use mind maps to explore a context.
  • Designers identify a wide range of design opportunities to avoid design fixation.
  • Designers consider the environmental impact of design opportunities.

Vocabulary To Learn

  • nature: everything in the world not made by humans
  • design opportunities: a gap or a need where a new or improved product would be beneficial
  • design fixation: considering only one possibility
  • sustainability: using resources wisely so future generations can also meet their needs

Common Mistakes To Avoid

  • Envionmental impact can only be assessed after a product has been manufactured.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Designers use mind maps to explore a context. Designers identify a wide range of design opportunities to avoid design fixation.

2. What does this key word mean in this lesson? 'nature'

everything in the world not made by humans.

3. Correct this common mistake.

Mistake: Envionmental impact can only be assessed after a product has been manufactured. Correction: Environmental impact can be assessed at every and all stages of the iterative design process.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.