Year 2 - Computing
Designing and creating a quiz program
Building sequences in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 2 - Computing
Building sequences in programs
In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.
You will learn to create a quiz program using your own design.
Designing a program involves deciding what objects and commands need to be used. Commands can be combined in a sequence to create animations.
a plan for what you want your program to do. Add one real device or system example to prove understanding.
Mistake: The design process is not important; you should start coding without one. Correction: Without a clear design, the program might not match the intended purpose. Whilst it might seem like time well spent at the start it will save time in the long run.
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