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Year 2 - Computing

Designing and creating a quiz program

Building sequences in programs

Unit Summary

In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.

Lesson Summary

You will learn to create a quiz program using your own design.

Key Notes

  • Designing a program involves deciding what objects and commands need to be used.
  • Commands can be combined in a sequence to create animations.
  • Algorithms can be followed to help create a program.

Vocabulary To Learn

  • design: a plan for what you want your program to do
  • algorithm: a precise set of ordered steps which can be followed by a human or a computer to do a task

Common Mistakes To Avoid

  • The design process is not important; you should start coding without one.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Designing a program involves deciding what objects and commands need to be used. Commands can be combined in a sequence to create animations.

2. Define this computing term and give one practical example. 'design'

a plan for what you want your program to do. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The design process is not important; you should start coding without one. Correction: Without a clear design, the program might not match the intended purpose. Whilst it might seem like time well spent at the start it will save time in the long run.

More Lessons In This Unit

Browse all guides in the Year 2 Computing guide library.