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Year 2 - Computing

Programming multiple sprites and backgrounds

Building sequences in programs

Unit Summary

In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.

Lesson Summary

You will learn to modify a design to create your own quiz questions.

Key Notes

  • Each sprite must be selected to add commands specific to that sprite.
  • The 'Start on tap' block triggers specific actions.
  • The sequence of blocks determines the behaviour of the program.

Vocabulary To Learn

  • quiz: a game where you answer questions to see if you are right
  • background: the still picture behind sprites
  • say block: a command block that makes a sprite show words in a speech bubble

Common Mistakes To Avoid

  • Selecting a sprite automatically assigns it to the background that you want it on.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Each sprite must be selected to add commands specific to that sprite. The 'Start on tap' block triggers specific actions.

2. Define this computing term and give one practical example. 'quiz'

a game where you answer questions to see if you are right. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Selecting a sprite automatically assigns it to the background that you want it on. Correction: You need to manually place sprites and ensure their code corresponds to the intended background.

More Lessons In This Unit

Browse all guides in the Year 2 Computing guide library.