Year 2 - Computing
Programming multiple sprites and backgrounds
Building sequences in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 2 - Computing
Building sequences in programs
In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.
You will learn to modify a design to create your own quiz questions.
Each sprite must be selected to add commands specific to that sprite. The 'Start on tap' block triggers specific actions.
a game where you answer questions to see if you are right. Add one real device or system example to prove understanding.
Mistake: Selecting a sprite automatically assigns it to the background that you want it on. Correction: You need to manually place sprites and ensure their code corresponds to the intended background.
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