Year 2 - Computing
Programming sequences
Building sequences in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 2 - Computing
Building sequences in programs
In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.
You will learn to identify the start of a sequence.
A sequence is a set of steps or actions which have a specific order. A sequence has a start and an end.
the order in which things happen. Add one real device or system example to prove understanding.
Mistake: A program will run automatically whenever we require it. Correction: A program will not run automatically. It needs a specific command or action to start (like clicking the green flag or double clicking on an icon).
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