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Year 2 - Computing

Outcomes of sequences

Building sequences in programs

Unit Summary

In this unit, pupils will begin to understand that sequences of commands have an outcome and will start to make predictions about what these outcomes may be. Pupils will use and modify designs to create their own quiz questions using sequences of code blocks.

Lesson Summary

You will learn to predict the outcome of a sequence.

Key Notes

  • A sequence of commands has an outcome.
  • Programs can use different commands and have the same outcome.
  • The outcome of a program can be changed.

Vocabulary To Learn

  • prediction: what you think will happen
  • outcome: the end result of a program

Common Mistakes To Avoid

  • A program's outcome can only be achieved in one way.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

A sequence of commands has an outcome. Programs can use different commands and have the same outcome.

2. Define this computing term and give one practical example. 'prediction'

what you think will happen. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: A program's outcome can only be achieved in one way. Correction: Using different combinations or sequences of commands can achieve the same outcome even though the finished solution might not have been the best way to produce the outcome .

More Lessons In This Unit

Browse all guides in the Year 2 Computing guide library.