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Year 3 - Computing

Consistency in frames

Stop-frame animation

Unit Summary

In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.

Lesson Summary

You will learn to identify the need to work consistently and carefully.

Key Notes

  • Animations should be consistent.
  • Stop-frame animations that are not consistent can have mistakes in frames.
  • A consistency checklist can be used to help create a smooth stop-frame animation.

Vocabulary To Learn

  • frame: a single picture that is used to make an animation
  • consistency: when details in an animation look the same every time

Common Mistakes To Avoid

  • It's OK if your background or characters move quite a bit between frames.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Animations should be consistent. Stop-frame animations that are not consistent can have mistakes in frames.

2. Define this computing term and give one practical example. 'frame'

a single picture that is used to make an animation. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: It's OK if your background or characters move quite a bit between frames. Correction: Even small changes can make the animation look jumpy. Keeping things still is key to making it look real.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.