Year 3 - Computing
Consistency in frames
Stop-frame animation
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 3 - Computing
Stop-frame animation
In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.
You will learn to identify the need to work consistently and carefully.
Animations should be consistent. Stop-frame animations that are not consistent can have mistakes in frames.
a single picture that is used to make an animation. Add one real device or system example to prove understanding.
Mistake: It's OK if your background or characters move quite a bit between frames. Correction: Even small changes can make the animation look jumpy. Keeping things still is key to making it look real.
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