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Year 3 - Computing

Using storyboards to plan an animation

Stop-frame animation

Unit Summary

In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.

Lesson Summary

You will learn to plan an animation using a storyboard.

Key Notes

  • A story can be broken down into settings, characters, and events.
  • Some things, like complicated movements or many characters, may not be achievable in an animation.
  • A storyboard is a set of drawings used to help plan a story.

Vocabulary To Learn

  • events: things that happen at the beginning, middle, and end of a story
  • storyboard: a set of drawings used to help plan a story
  • achievable: something you can really do with the materials and time you have

Common Mistakes To Avoid

  • An animation can show any kind of story.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

A story can be broken down into settings, characters, and events. Some things, like complicated movements or many characters, may not be achievable in an animation.

2. Define this computing term and give one practical example. 'events'

things that happen at the beginning, middle, and end of a story. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: An animation can show any kind of story. Correction: Some story ideas are not suited to animation. Think about what is achievable with the materials and time you have.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.