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Year 3 - Computing

Introduction to animation

Stop-frame animation

Unit Summary

In this unit pupils will explore a range of techniques to create a stop-frame animation. They will have the opportunity to apply their skills by creating a story-based animation. Pupils will extend their animations by adding other types of media to their animation, such as music and text.

Lesson Summary

You will learn to explain that animation is a sequence of pictures.

Key Notes

  • Animation is a sequence of pictures.
  • A flipbook is a small book where the pages each have a slightly different picture and can be flicked through.
  • Effective flipbook-style animation follows specific steps.

Vocabulary To Learn

  • animation: a way of making pictures or objects look as if they are moving by showing them quickly one after another
  • flipbook: a small book where the pages each have a slightly different picture and can be flicked through to show a simple animation
  • sequence: a set of pictures in a specific order

Common Mistakes To Avoid

  • Animation is a single picture.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Animation is a sequence of pictures. A flipbook is a small book where the pages each have a slightly different picture and can be flicked through.

2. Define this computing term and give one practical example. 'animation'

a way of making pictures or objects look as if they are moving by showing them quickly one after another. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Animation is a single picture. Correction: Animation is a way of making pictures or objects look as if they are moving by showing a sequence of them quickly one after another.

More Lessons In This Unit

Browse all guides in the Year 3 Computing guide library.