Year 4 - Computing
Animating text
Using repetition in programming to create a game
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 4 - Computing
Using repetition in programming to create a game
In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.
You will learn to develop a design that includes two or more loops.
Two or more loops can run at the same time. Repetition can be used to animate a sprite by changing its costumes.
to make something move or change its appearance. Add one real device or system example to prove understanding.
Mistake: You have to make each letter start animating one after another after the green flag is pressed. Correction: When you press the green flag (or another event block), you can make two or more sprites start animating at the same time.
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