Year 4 - Computing
Using loops in a program
Using repetition in programming to create a game
Study Hub
This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 4 - Computing
Using repetition in programming to create a game
In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.
You will learn to use count-controlled loops.
Repetition can be seen in real-life examples. Count-controlled loops are used to repeat actions a set number of times.
happen multiple times. Add one real device or system example to prove understanding.
Mistake: Changing the value in the repeat block changes the shape's size. Correction: The repeat block sets the number of sides (how many times the sprite moves and turns). The move x steps value controls the size.
Browse all guides in the Year 4 Computing guide library.