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Year 4 - Computing

Designing a game

Using repetition in programming to create a game

Unit Summary

In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.

Lesson Summary

You will learn to design a project that includes repetition.

Key Notes

  • An algorithm can include repetition.
  • Key parts of a given project can be selected to use in your own design.

Vocabulary To Learn

  • repetition: a part of a program where one or more commands are run multiple times in a loop
  • algorithm: a precise sequence of steps that can be followed to do a task

Common Mistakes To Avoid

  • You only need to program one loop for a whole game.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

An algorithm can include repetition. Key parts of a given project can be selected to use in your own design.

2. Define this computing term and give one practical example. 'repetition'

a part of a program where one or more commands are run multiple times in a loop. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: You only need to program one loop for a whole game. Correction: Each sprite needs its own loop so it can repeat its actions independently.

More Lessons In This Unit

Browse all guides in the Year 4 Computing guide library.