Year 4 - Computing
Designing a game
Using repetition in programming to create a game
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 4 - Computing
Using repetition in programming to create a game
In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.
You will learn to design a project that includes repetition.
An algorithm can include repetition. Key parts of a given project can be selected to use in your own design.
a part of a program where one or more commands are run multiple times in a loop. Add one real device or system example to prove understanding.
Mistake: You only need to program one loop for a whole game. Correction: Each sprite needs its own loop so it can repeat its actions independently.
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