Year 4 - Computing
Creating games
Using repetition in programming to create a game
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 4 - Computing
Using repetition in programming to create a game
In this unit, pupils will explore the concept of repetition in programming in the Scratch environment. Pupils will look at the difference between count-controlled and infinite loops. They will use their knowledge to modify, design and create games and animations that involve repetition.
You will learn to create a project that includes repetition.
A program can be built by implementing a design and algorithm into code. The order of blocks inside a loop affects the outcome.
a sequence of steps that can be followed to do a task. Add one real device or system example to prove understanding.
Mistake: The order of the blocks inside a 'forever' loop doesn't really matter, as long as they are all in there. Correction: The order of the blocks inside a loop can matter, and running them in a different sequence may affect the game.
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