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Year 6 - Computing

Making a desk tidy

3D Modelling

Unit Summary

In this unit pupils will discover how computers can be used to produce 3D models. They will experience working in a 3D space, moving, resizing, and duplicating objects. They will then create hollow objects using placeholders and combine multiple objects to create a model of a desk tidy.

Lesson Summary

You will learn to create a 3D model for a given purpose.

Key Notes

  • Dimensions in design software enable you to accurately resize and move shapes.
  • Placeholders can be used to create holes in objects.
  • A cylinder is a 3D shape with two circular faces connected by a rectangular section.

Vocabulary To Learn

  • cylinder: a 3D shape with two circular faces connected by a rectangular section
  • placeholder: something that temporarily marks a space
  • hollow: having empty space inside

Common Mistakes To Avoid

  • When you put a placeholder inside a shape, make sure both of them are flat on the workspace with no gap.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Dimensions in design software enable you to accurately resize and move shapes. Placeholders can be used to create holes in objects.

2. Define this computing term and give one practical example. 'cylinder'

a 3D shape with two circular faces connected by a rectangular section. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: When you put a placeholder inside a shape, make sure both of them are flat on the workspace with no gap. Correction: If you don't raise the placeholder off the workplane so there is a hole at the bottom of the shape, the shape will be completely hollow and can't work as a container.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.