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Year 10 - Design and technology

Evaluation of market and user testing: saving space

Saving space context

Unit Summary

Pupils will use disassembly to investigate an existing piece of flat-pack furniture, including material sources. They will use this information to inform designs. Pupils will focus on user-centred design to create and develop ideas and then plan the manufacturer for a product.

Lesson Summary

You will learn to conduct market testing and analyse the feedback to inform an evaluation.

Key Notes

  • Once a prototype is completed, evaluating your prototype and design is important.
  • Designers need to gather other people's opinions rather than just their own.
  • Gathering feedback from the user and the target market is essential to ensure the prototype meets the needs of the user.

Vocabulary To Learn

  • evaluate: to judge how a product meets the chosen criteria
  • user: who you are designing for
  • target market: the specific group of people a product is designed and sold for
  • market testing: trying out a product with the target market and users to see how well it works and whether they like it

Common Mistakes To Avoid

  • The final evaluation is based upon the designer's perspective of the prototype and design process.

3 Quick Questions (With Answers)

1. Explain the lesson in two key points.

Once a prototype is completed, evaluating your prototype and design is important. Designers need to gather other people's opinions rather than just their own.

2. What does this key word mean in this lesson? 'evaluate'

to judge how a product meets the chosen criteria.

3. Correct this common mistake.

Mistake: The final evaluation is based upon the designer's perspective of the prototype and design process. Correction: Testing and evaluations from the user and target market are essential to ensure the product meets the clients needs but is also commercially viable.

More Lessons In This Unit

Browse all guides in the Year 10 Design and technology guide library.