Year 6 - Computing
Designing a step counter
Sensing movement with physical computing
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 6 - Computing
Sensing movement with physical computing
This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.
You will learn to design a project that uses inputs and outputs on a controllable device.
Variables are chosen and declared by the programmer. Using algorithms as part of program design can help simplify the thinking.
is a precise set of ordered steps which can be followed by a human or a computer to do a task. Add one real device or system example to prove understanding.
Mistake: You should write your program before designing it. Correction: Designing first helps you plan what the program needs to do.
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