Year 6 - Computing
Selection to control the flow in a program
Sensing movement with physical computing
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 6 - Computing
Sensing movement with physical computing
This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.
You will learn to explain that selection can control the flow of a program.
Conditions are events that can only be evaluated as True/False or yes/no. Selection in the form of if/then/else statements can be used to check conditions.
the order in which commands run in a program. Add one real device or system example to prove understanding.
Mistake: All parts of an if/then/else statement run every time. Correction: Only the part that matches the condition will run.
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