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Year 6 - Computing

Making a step counter

Sensing movement with physical computing

Unit Summary

This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.

Lesson Summary

You will learn to develop a program to use inputs and outputs on a controllable device.

Key Notes

  • Designs can be used to guide program development
  • Programs can be evaluted against the initial design
  • Debugging can be approached in several different ways

Vocabulary To Learn

  • test: try a program to check that it works
  • debug: the process of finding and correcting errors in a program
  • design: a plan that shows how a program should work

Common Mistakes To Avoid

  • Testing your program once is enough.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Designs can be used to guide program development. Programs can be evaluted against the initial design.

2. Define this computing term and give one practical example. 'test'

try a program to check that it works. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Testing your program once is enough. Correction: Programs should be tested many times to find all bugs.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.