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Year 6 - Computing

Sensing inputs

Sensing movement with physical computing

Unit Summary

This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.

Lesson Summary

You will learn to update a variable based on the state of an input.

Key Notes

  • A variable's value can be changed according to a condition.
  • Physical inputs can be tested as part of conditions in if...then...else statements.
  • Checking the value of a variable doesn't change the variable's value.

Vocabulary To Learn

  • input: data that is sent to a program to be processed
  • sensor: an input device that allows a computer to collect data from the physical environment
  • variable: a named piece of data stored in a computer's memory which can be accessed and changed by a computer program

Common Mistakes To Avoid

  • Checking a variable changes its value.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

A variable's value can be changed according to a condition. Physical inputs can be tested as part of conditions in if...then...else statements.

2. Define this computing term and give one practical example. 'input'

data that is sent to a program to be processed. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Checking a variable changes its value. Correction: Reading a variable's value doesn't change it, only assigning it does.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.