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Year 6 - Computing

The micro:bit

Sensing movement with physical computing

Unit Summary

This unit brings together all the four programming constructs: sequence, repetition, selection and variables whilst also utilising a physical device - the micro:bit. Pupils begin with a simple program to build and test and then take on three new projects, with each adding more depth and complexity.

Lesson Summary

You will learn to create a program to run on a controllable device.

Key Notes

  • Programming knowledge can be applied to different languages using different programming environments.
  • Programs can be tested on an emulator.
  • Programs can be transferred to a controllable device in order to carry out physical actions.

Vocabulary To Learn

  • micro:bit: a small computer that runs simple programs
  • transfer: to move a program from one place to another
  • emulator: a tool that allows a computer to act like a different kind of computer

Common Mistakes To Avoid

  • You must write a new program every time you use the micro:bit.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Programming knowledge can be applied to different languages using different programming environments. Programs can be tested on an emulator.

2. Define this computing term and give one practical example. 'micro:bit'

a small computer that runs simple programs. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: You must write a new program every time you use the micro:bit. Correction: You can reuse and edit programs on the micro:bit once they're transferred.

More Lessons In This Unit

Browse all guides in the Year 6 Computing guide library.