Year 1 - Computing
Controlling sprites
Creating animations in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 1 - Computing
Creating animations in programs
In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.
You will learn to explain that each sprite has its own instructions.
Each sprite has its own programming area. Projects can have multiple sprites.
a graphic object that can be controlled by a program. Add one real device or system example to prove understanding.
Mistake: All sprites share the same program so the commands should all be placed in the same place in the programming area. Correction: Each sprite has its own programming area. Sprites have different programs and the commands for each one are separated to allow them to be followed independently.
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