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Year 1 - Computing

Designing an animated program

Creating animations in programs

Unit Summary

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

Lesson Summary

You will learn to design an algorithm and follow it to create a program.

Key Notes

  • Planning a programming project involves making a design to record ideas.
  • When creating a design for a program, algorithms are written to describe the steps the program will need to carry out.
  • Programs that people use are created from the algorithms that are designed.
  • The speed of a sprite controls how quickly it moves across the screen.

Vocabulary To Learn

  • design: a plan for what you want your program to do
  • appropriate: a choice that fits the design
  • algorithm: a precise set of ordered steps which can be followed by a human or a computer to do a task
  • speed: how fast or slow a sprite moves

Common Mistakes To Avoid

  • Planning on paper is a waste of time and will slow a project down because extra work needs to be completed.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Planning a programming project involves making a design to record ideas. When creating a design for a program, algorithms are written to describe the steps the program will need to carry out.

2. Define this computing term and give one practical example. 'design'

a plan for what you want your program to do. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: Planning on paper is a waste of time and will slow a project down because extra work needs to be completed. Correction: Planning on paper will make a project better because ideas can be made clear and possible problems later can be avoided.

More Lessons In This Unit

Browse all guides in the Year 1 Computing guide library.