Year 1 - Computing
Designing an animated program
Creating animations in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 1 - Computing
Creating animations in programs
In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.
You will learn to design an algorithm and follow it to create a program.
Planning a programming project involves making a design to record ideas. When creating a design for a program, algorithms are written to describe the steps the program will need to carry out.
a plan for what you want your program to do. Add one real device or system example to prove understanding.
Mistake: Planning on paper is a waste of time and will slow a project down because extra work needs to be completed. Correction: Planning on paper will make a project better because ideas can be made clear and possible problems later can be avoided.
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