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Year 1 - Computing

Joining command blocks

Creating animations in programs

Unit Summary

In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.

Lesson Summary

You will learn to connect commands together to make a program.

Key Notes

  • Backgrounds are still images and do not move.
  • In ScratchJr, programs must start with a start block and end with an end block.
  • Algorithms are used to plan what you want the program to do.

Vocabulary To Learn

  • background: the still picture behind sprites
  • program: a set of ordered commands that can be run by a computer to complete a task
  • algorithm: a precise set of ordered steps which can be followed by a human or a computer to do a task

Common Mistakes To Avoid

  • The items in the background can move.

3 Quick Questions (With Answers)

1. Describe the system or process from this lesson in clear steps.

Backgrounds are still images and do not move. In ScratchJr, programs must start with a start block and end with an end block.

2. Define this computing term and give one practical example. 'background'

the still picture behind sprites. Add one real device or system example to prove understanding.

3. Correct this common computing misconception.

Mistake: The items in the background can move. Correction: The background is a static image and the parts it shows are part of the same picture and therefore cannot move. Only sprites can move as they are separate objects.

More Lessons In This Unit

Browse all guides in the Year 1 Computing guide library.