Year 1 - Computing
Testing a program
Creating animations in programs
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This pupil-friendly study guide includes a unit summary, clear notes, common mistakes, and quick questions with answers.
Year 1 - Computing
Creating animations in programs
In this unit pupils are introduced to on-screen programming through ScratchJr. Pupils will explore the way a project looks onscreen by investigating sprites and backgrounds. They will use programming blocks to use, modify, and create programs that move objects.
You will learn to check a program for errors to make sure it runs as you planned it.
An error is a mistake in a program. Programs should be regularly tested to check for errors so that they can be corrected.
to run a program to check it is working as planned. Add one real device or system example to prove understanding.
Mistake: Programs should only be tested when they are finished. Correction: Programs should be tested often to check for mistakes. Fixing mistakes as the program develops makes sure that these mistakes don't cause bigger issues later on and affect other parts of the program.
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